![]() ![]() To go back to playing as your original player (Thai) after sabotaging the Portuguese, issue the following commands in the chat box: /take 'Pibul Songgram' followed by /aitoggle Afonso IV. This is in contrast to the aitoggle command that does not require the player's name to be placed within single quotes.Īt this point you should have full control over the Portuguese. Notice that 'Afonso IV' is enclosed in single quotes. Next, to fully play as 'Afonso IV', issue this command in the chat box: /take 'Afonso IV'. To disable the AI for 'Afonso IV', go to the chat tab, and enter this command in the chat box: /aitoggle Afonso IV. In this guide, we will assume that we want to control the Portuguese led by 'Afonso IV' (refer to the image below for the current list of nations). To control an AI player, you will first need to disable the AI for that player. Diplomatic meetings will of course require diplomatic contact between the two parties involved. You can, for example, make the AI player transfer gold, technological advances, and cities to your real player through diplomatic actions. You can also weaken the AI player by putting it through diplomatic actions that are wholly in favour of your real player. By temporarily taking over an AI player, you can ensure that your units do not get attacked. The cheat outlined in this article allows one to fully take over and play as another AI player. ![]() However, cheating is still possible through the chat functionality where you can issue Freeciv commands. It has neither a cheat menu nor does it have special key combinations that allow cheating. The Freeciv web client is a volunteer non-profit effort.Freeciv cheat: How to control another player - Monolune Monoluneįreeciv cheat: How to control another playerįreeciv has no conventional cheats. It is quite quick to setup a Vagrant image if you follow the description found on the Github page. I would be happy to help anyone setup a development environment. > I would be especially interested in the client-side code which is readable but, on first sight, a bit overwhelming for something one would do after a regular day job. There is a TODO-file, but the main issue tracker is on gna.org here: Or is there a mailing list/irc channel which gets used for coordination? > Because any issue tracker would make it easier to discuss the details of the task at hand. There are also plans for a WebGL version, but that would take much more work. As for future plans, I hope to continue improving the game and making it work on more mobile devices. However, the code-bases are still separate, so the Freeciv web client is maintained in Github, and has code in Javascript, Java, Python and C, while the Freeciv project is mainly implemented in C and is still hosted in SVN on gna.org. Today the Freeciv web client is a part of the Freeciv project. The Freeciv web client started as a fork of the Freeciv project in about 2007, at the time called. > Maybe someone from the team could say a few words about the projects organisation, plans and communications. API docs and/or (more?) unit tests would be awesome because I think one of the benefits of freeciv-web is be that some of it is/could be easy to customize for advanced players. I would be especially interested in the client-side code which is readable but, on first sight, a bit overwhelming for something one would do after a regular day job. Is that a conscious decision? Because any issue tracker would make it easier to discuss the details of the task at hand. I know there's a github repo, but you seem to use a TODO file instead of the issue tracker and/or wiki. Maybe someone from the team could say a few words about the projects organisation, plans and communications. As a civ fanatic I thought often about contributing, but never started to do it. Thank you! The Freeciv web client is one of my favorite projects. ![]()
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