![]() If you're in melee range and cast it on the ground near you, you'll get a free haste for standing in your web AND the range of your spear means melee enemies without a spear can't hit you in return since they can't move. It gives you a 2 AP fireball sized AoE root that ignores armor. One other option is using spider legs from polymorph. Your magic and physical armor will be more even meaning if you took necromancy too, that living armor strat I mentioned is more effective due to the higher magic armor count and Bone Cage later on makes up for physical making you really tanky. This makes the whirlwind Warfare skill have a longer range than usual and if you can find a spear with 50% cleave damage, regular attacks hit in an arc that is basically a half whirlwind. Basically a Finesse based Knight with longer range, the spear has one nifty quality that helps with AoE. You don't go a STR build and instead go FIN. If physical damage is your goal though I have one other idea for you. Being a dwarf, this would synergize with your petrify touch better and can be pretty fun. Though this is a magic damage class which uses spells like the AoE blind from Aero and a lot of touch spells. If you want melee AoE, you might want a battlemage, and not the default one with dual weapons, you go full INT with staff as staves are melee. ![]() But dwarfs have natural tankiness and the 1AP petrify can be useful on occasion. A Min/max style of play would say be an elf for their racial as it lets you use elemental affinity to cast necro spells cheap, and boosts damage. Otherwise you'd just be a two hander wielding warrior in everyone's face hitting like a truck. Inquisitor would take necromancy to use those skills and get lifesteal (works great with living armor talent as you'll restore magic armor at 35% of the life you steal but requires more points in necro to be effective). Put points only into STR, a few memory on occasion for skills but mostly just STR (no CON unless you want to go 1H and shield and even then its just for the requirement to equip the shield). Warfare increases ALL physical damage, so even an archer or dagger rogue will want more warfare than anything else.Īs for you, knight and inquisitor are basically the same thing. The actual class means nothing as you put into points however you like.įor tips, tanking isn't really a thing, enemies often ignore the beefy tank and focus the squishy mage so if you want to tank, you're almost better off as a sort of healer that constantly just heals and buffs away the damage they take while looking easy to kill. ![]() You can pick fighter, then manually change every starting point into a wizard's stats then start the game. (There is a lot to read here, but it should give you a great pile of options to consider, just don't try to incorporate them all into one build)) ![]()
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